I thought that the Early Days of Agile Development GoTo podcast with James Lewis and Martin Fowler might be interesting. Indeed it was. One of the things that I really thought interesting was the breakdown of “Cubicle Land”. Recently, I have been put into an office without much contact with other colleagues, apart from the […]
Category Archives: Software Engineering
Working through a Development Process
I have recently been writing and updating various bits of code recently. Through working on a Google Summer of Code project as a mentor, I have found that I am updating how I use repositories. Like many developers, I use varying git repositories such as Gitlab and Github among others. My first year on the […]
The Hearing Car
The ACM had an article on one of its feeds regarding an autonomous car, The Hearing Car, that is beginning to listen to avoid obstacles and navigate. It is being developed by the Fraunhofer Institute.
Sketching Sound Software over Platforms using Linked Data
A while ago, I was asked to contribute to a forthcoming Encyclopaedia of Sound Studies. The contracts have been signed so the entry on Computer Science and Sound is being written. One of the things that I have been playing around with is creating a Linked Data graph of programming languages, what facets exists, and […]
Getting power usage from Mac ARM
I have recently come back to exploring energy use while certain Python scripts run, such as machine learning training. I wanted to see if it could be sonified while the training happened. Yes, this does raise numerous questions regarding CPU/GPU use of the measuring device and representation while measuring the data. The pyJoules library came […]
Vibe coding, liability, and prototyping
Ars Technica has an intriguing post on vibe coding from two different models that I think lays out an interesting question if this was done on production data. The article, “Two major AI coding tools wiped out user data after making cascading mistakes“, discusses two models creating code and then wiping data or code. Both […]
Baudot Code and Signals
I was recently playing around with an Arduino and Baltic Lab’s Baudot Code for a quick experiment. I do want to continue doing some work on this to understand some of the issues in Strachey’s code for the Manchester Machine as in David Link’s article on God Save the Queen in Computer Resurrection #76. I […]
Go at Your Own Pace and Be Social?
I was recently re-reading Paula Bialski’s Middle Tech (Bialski, 2024), an ethnographic account of her time at a German software company that explores culture of Good Enough in software. It is an engaging book that seemingly moves against the Move Fast and Break Things culture, but I am wondering if it holds water there as […]
Porosity, Computation, and the City
David Berry’s Stunlaw blog has a series of interesting posts that are building to something very useful as well as through provoking. The one that I want to focus is the recent one on Porosity and Computation. The term porosity comes from the Naples essay by Walter Benjamin and Asja Lacis (Benjamin and L?cis, 1925) […]
A mobile software lab to study software
This week, I went on another data walk in Coventry with some of our students in Digital Sociology. This meant that updating the Unheard City app in breaks while teaching another course. The app needed an update as the target software development kit (SDK) was an old one that also meant an update to most […]