Monthly Archives: May 2016

Is UX really providing user experience?

Although I am not a gamer (no, have not played a game for years), Benjamin Brandell’s reflections on User Experience in 1990s games is a provoking read. His thesis is the contentious: the evolution of UX — although we know it now as a way to keep users sticking around — this is from a time period when it wasn’t […]

Facebook getting some spatial audio

I’ve just seen the news about Facebook buying the 3D Audio company, Two Big Ears, to support its spatial and virtual reality businesses via Techcrunch. They are also releasing their 3DCeption as a free download. I look forward to playing with it at some point soon. At this moment, it appears that the workstation is […]

Audio fingerprinting and AudioContext study

Having a quick surf around this morning on the bus, I came across this post on Techcrunch about a study from Princeton University into online trackers. They were able to create a fingerprint of a machine using the AudioContext API that allowed for the tracking of machines. As the article mentions, online privacy will be […]