Down with Cubicle Land

I thought that the Early Days of Agile Development GoTo podcast with James Lewis and Martin Fowler might be interesting. Indeed it was. One of the things that I really thought interesting was the breakdown of “Cubicle Land”.

Recently, I have been put into an office without much contact with other colleagues, apart from the ubiquitous Teams and Zoom. In an earlier iteration of this role, I sat with the other colleagues which led, in my mind, to a better and more encompassing conversation about a project. Research Software Engineering (RSE) became more than just producing code, but was part of the process. No doubt there is tacit knowledge in both code and conversation but, I found, the work was much better.


Working through a Development Process

I have recently been writing and updating various bits of code recently. Through working on a Google Summer of Code project as a mentor, I have found that I am updating how I use repositories. Like many developers, I use varying git repositories such as Gitlab and Github among others. My first year on the […]


Programming Sound Ontology

A few posts ago, I wrote about sketching out some ideas for an ontology to work through programming languages and their interaction with sound. I hacked up some ideas from the diagrams to test some initial ideas and queries so that I can develop the ontology and test the ideas within it. From this, I […]


The Hearing Car

The ACM had an article on one of its feeds regarding an autonomous car, The Hearing Car, that is beginning to listen to avoid obstacles and navigate. It is being developed by the Fraunhofer Institute.


Sketching Sound Software over Platforms using Linked Data

A while ago, I was asked to contribute to a forthcoming Encyclopaedia of Sound Studies. The contracts have been signed so the entry on Computer Science and Sound is being written. One of the things that I have been playing around with is creating a Linked Data graph of programming languages, what facets exists, and […]


Getting power usage from Mac ARM

I have recently come back to exploring energy use while certain Python scripts run, such as machine learning training. I wanted to see if it could be sonified while the training happened. Yes, this does raise numerous questions regarding CPU/GPU use of the measuring device and representation while measuring the data. The pyJoules library came […]


Crate-clicking and reading liner notes

Pitchfork have an article on a crate-clicker, Music Place, on YouTube. It sound like an eclectic mix of stuff, but the thing that I liked was that the owner focuses on the found music. Crate-clicking, as a term, intrigues me as someone who enjoyed digging in boxes in record fairs and second-hand shops. On a […]


Vibe coding, liability, and prototyping

Ars Technica has an intriguing post on vibe coding from two different models that I think lays out an interesting question if this was done on production data. The article, “Two major AI coding tools wiped out user data after making cascading mistakes“, discusses two models creating code and then wiping data or code. Both […]


GraphRAG and Linked Data

I have recently started looking at retrieval-augmented generation (RAG) for some project ideas and came across the concept of GraphRAG. My understanding is that it uses knowledge graphs rather than vector stores to identify additional information to create context for onward processing and Large Language Model use. It seems interesting and I am curious to […]


Sound as Pure Form (sapf) – a new sound language

I have just come across the sapf (Sound as Pure Form) language (github source) from the creator of SuperCollider. I am currently looking through some of documentation and videos before diving in and exploring it properly. However, the examples are intriguing enough to want to investigate further and see where it might all go. More […]