Although I am not a gamer (no, have not played a game for years), Benjamin Brandell’s reflections on User Experience in 1990s games is a provoking read. His thesis is the contentious: the evolution of UX — although we know it now as a way to keep users sticking around — this is from a time period when it wasn’t […]
Category Archives: Programming
Facebook getting some spatial audio
I’ve just seen the news about Facebook buying the 3D Audio company, Two Big Ears, to support its spatial and virtual reality businesses via Techcrunch. They are also releasing their 3DCeption as a free download. I look forward to playing with it at some point soon. At this moment, it appears that the workstation is […]
Audio fingerprinting and AudioContext study
Having a quick surf around this morning on the bus, I came across this post on Techcrunch about a study from Princeton University into online trackers. They were able to create a fingerprint of a machine using the AudioContext API that allowed for the tracking of machines. As the article mentions, online privacy will be […]
Here, hear – exploring the city with Here Active Listening
I was lucky enough to get a set of Here Active Listening buds from DopplerLabs. The buds are a set of small digital signal processors (DSP) that sit in the ears. They are about the size an in-ear bud and sit snugly in the ear canal (with changeable rubber seats) that are paired by Bluetooth […]
Auto play on audio user experience
I was fortunate enough to talk at UX in the City Oxford last Friday about audio. Thanks to Software Acumen and the programme committee for the invitation. One of the questions asked was that of audio patterns on the web, which is a layer above where I normally work. One of the anti-patterns that I […]
Notes from visualisation workshop
Notes from yesterday’s Digital Humanities visualisation colloquium at Reading on 31 March. Reuse of models in different form: tensions between drama and academic use. Life of Rome as MMORPG. VR seems big: Oculus Rift and Google Cardboard. What’s the sustainability? As the tools become more available and publication modes. How does the digital output fit […]
Some recent work in sonification
Just a short post. I attended the Text Encoding Initiative Conference in Lyon where I gave my first proper software paper, written with David De Roure. I’ll write about it properly shortly but here is the link to the paper,“It will discourse most eloquent music”: Sonifying variants of Hamlet, in the Oxford University Research Archive. […]
Sonification and auditory display links 7 September
A slightly older link but this link appears to be a useful link to thinking about and developing auditory displays. Breaking the Sound Barrier: Designing Auditory Displays for Global Usability by Robert S Tannen
Audio-visual presentations of Stock Market data
This morning, whilst making breakfast, a news article on the BBC Breakfast show caught my eye. I wasn’t terribly interested in the article being presented from the London Stock Exchange but the visualisation of the stocks behind the presenter caught my eye. Twenty stocks were being updated in real time and being shown using concentric, […]
Scripting Scyther
As part of my latest course assignment, I have been using Cas Cremer’s Scyther tool for one of the questions. It is a Python programme that allows a user to test a protocol for security properties. It is very user friendly once it gets going but I got frustrated with having to go the directory […]