Category Archives: Programming

A soupcon more social reading…

A short while ago, I noticed a way of reading using Twitter that I had not seen previously. It is something that I would like to investigate a little further but have parked it for now whilst I write a paper or two. I was skimming Twitter looking at something else, I saw this link […]

Pandas, historical dates and formatting error

Programming with dates and times are always fun. I had hoped that after some time working with them at JISCmail on a central service that I could be forgiven their gory details. Sadly some work with pandas bit me again in this area… I have been updating my Digital Humanities Summer School talk on Reproducibility […]

A creaking social media

The Guardian ran a piece by Tim Burrows on Facebook’s Safety Check feature, Safety Check: is Facebook becoming fear’s administrator-in-chief? I do find the social media platform increasingly fascinating, especially as it comes under critique for its social and technical choices. There’s an increasing creakiness that is coming to the fore now. Ruminating on the […]

A day at DMRN

I presented a poster on Joshua Steele at the Digital Music Research Network (DMRN) workshop this week. More on the poster in another post but the day did provide a range of talks. Much enjoyed the keynote by Augusto Sardi about capturing and rendering spatial audio. It reflected on techniques from computer vision and the […]

Prototyping, tracers and the art of throwing things away

I’m a fan of prototyping. Not all the time but I strongly believe that it has a place within the toolkit. If I am unsure of how something might be put together then I might put together a quick version to test out a current approach. If I am working with a team who know […]

Reflections on the Docker Containers for Reproducible Research workshop

I’ve just come back from an workshop run by the Software Sustainability Institute about Docker and reproducibility. Widely used in industry and academia, Docker, the containerisation technology, is perhaps one of many tools to support the running of software across different platforms in a sane way. Two or three years ago, there was a huge […]

Approaching physical user experience as a total novice

As part of a project that I am involved with, I am currently trying to design some hardware. It is mainly casing around the components but it is completely new experience for me. I have never tried building anything for a person with visual impairments before, let alone a user experience. It is certainly a […]

Sometimes the project is for turning

In a speech to the Conservative Party in 1980, Margaret Thatcher said that the “lady’s not for turning”. Projects are not always like this. Recently a decision was made to change direction completely. A project meeting was held and a demonstration of some technology shown that followed the agreed project path. In the following conversation, […]

Continuing on the path to better reproducible work

Last year I had the pleasure of helping Julia Stewart Lowndes at a Software Carpentry style workshop in Oxford. I got notice of her paper, Our path to better science in less time using open data science tools, [1] via various means and made time to read the other day. It describes the path taken […]

Looking into profiling Python

Periodically I get back to profiling code, or at least some of it. Profiling is an tricky art: I do not claim expertise but it is something that I come back to every so often. In a previous project I used strace to follow the ins and outs of a very long running process (about […]