Tag Archives: audio

Turing, Strachey and Computer Generated Music

Just came across this post from Open Culture on the first computer generated music. It appears that although Turing had worked out that his computer could be made to produce music but wasn’t interested in pursuing this. Christoper Strachey played with the concept and came up with some recognisable tunes. The Open Culture blog has […]

New beginnings, new stories and finding ways of communicating

I am starting a new project with the Oxford University Museums to work on making art more accessible. My role is a technical one but I love visiting the museums concerned and it feeds out of an interest in audio and sound. One of the challenges at the moment is to create user stories for […]

The Audio Paper format announced in Seismograf

The Sound Studies Lab posted some recent work about Audio Papers that was published in Seismograf. A short overview might be The purpose of the audio paper is to extend the written academic text: to present discussions and explorations of a certain argument or problem in sound. I’m interested in this as I have had […]

Facebook getting some spatial audio

I’ve just seen the news about Facebook buying the 3D Audio company, Two Big Ears, to support its spatial and virtual reality businesses via Techcrunch. They are also releasing their 3DCeption as a free download. I look forward to playing with it at some point soon. At this moment, it appears that the workstation is […]

Audio fingerprinting and AudioContext study

Having a quick surf around this morning on the bus, I came across this post on Techcrunch about a study from Princeton University into online trackers. They were able to create a fingerprint of a machine using the AudioContext API that allowed for the tracking of machines. As the article mentions, online privacy will be […]